Monthly Archives: September 2020

Chapter 7: Managing Sports Brands

#BRANDING

This is it. This is the #Branding chapter. Has to be hashtag, you understand.

Branding is integral to establishing identity on the part of the fans, who are your customers and you need their moneys.

“Logic goes out the window when brands are able to create such emotional connections.” I’m glad the book said it so I don’t have to feel bold or cynical thinking it.

Brand Equity: “A set of assets and liabilities linked to a brand, its name and symbol, that add to or subtract from the value provided by a product or service to a firm and/or that firm’s customers.”

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Brand equity has many benefits, notably brand loyalty. Brand loyalty creates power in the ability to command higher sponsorship prices. Also, brand equity creates resiliency in the case of losing seasons, in that there is less fluctuation in attendance and other support if brand equity is high.

Ability to raise price of admissions tickets etc. is also a function of brand equity, loyal members of the fan base will pay more than fairweather fans.

Brand equity also allows for better licensing and merchandising opportunities, even moving into other ventures less tightly affiliated with the actual on-field play.

HOW BRAND EQUITY IS DEVELOPED

  • Brand Awareness
  • Brand Image (follows from awareness)
    • Winning contributes to this but many other factors also involved)
    • Brand associations come with many extras
    • Risky to associate too strongly to individuals because they come and go
    • Rivalries are great for this
    • Behavior of fans and org can be a positive as well as a negative

Sources of Brand Association with teams

  • Logo, marks, nickname, and mascot
  • Owners
  • Players
  • Head coaches
  • Rivalries
  • Entertainment package surrounding game or event
  • Stadium or arena in which games happen

Sponsors can create brand associations, including uniform and equipment logo real estate

Athletes can create brand associations, winning is one of the best ways but off-field stuff helps as well

Agencies can create brand associations by representing players and brokering deals

Health clubs can create brand associations though the choices they make in their facilities

Content Development (online work like website stuff) can create brand associations. The New England Patriots were an early adopter.

Chapter 6: The Sport Product

Some key facts for your eyeballs:

  • The sport product is inconsistent in its consumption
  • The core element or performance is just one element of a larger ensemble
  • The marketer typically has little control over the core product
    • We do not market that Michigan is #1, because next year we may not be!

Consider the difference between a core product and an extension

  • Core Products:
    • Apparel and equipment
    • Rules/techniques
    • Star power
    • Fan behavior
    • Venue
    • Personnel and process
  • Extensions:
    • Electronic products
    • Tickets, programs, other literature
    • Memories, artifacts
    • Hybrid products
    • Novelties, fantasies

Game presentation: the management of the core products and the extensions that together create the fan experience

Key issues in sport product strategy:

  • Differentiation
    • Setting yourself apart from competition (other leagues, sports, etc)
  • Product Development
    • Using focus groups etc. to find that which appeals
    • Consumers grapple with five separate issues that must be considered:
      • Relative advantage of new over old
      • Complexity or difficulty in adopting
      • Compatibility with consumer values
      • Divisibility into smaller trial portions
      • Communicability of benefits
  • Product Position
    • The imagery and other materials you need to present your appeal is your position within the market. Manage these five images:
      • Trademark imagery (#BRANDING)
      • Product imagery (performance)
      • Associative imagery (be seen in good places)
      • User imagery (the image of the fans)
      • Usage imagery (where and how that logo shows up)
    • Positioning can be considered along two axes: cost and action
  • Brands and Branding
    • Name recognition and awareness
  • Product and Brand cycles
    • Population dynamics could be instructive here…
    • Product life cycle:
      • Introduction
      • Growth
      • Maturity
      • Decline

Come back soon!

Chapter 5: Market Segmentation

Segmentation is dividing your customers up into groups, and these groups can be defined by multiple simultaneous traits (e.g. female executive golfers)

Several issues are important when considering when (and how much?) to segment a market:

  • Identifiability
  • Accessibility
  • Responsiveness

Modern technology makes the first two much easier, but still worth asking, and #3 is as challenging as ever, especially also considering the size and financial value of the segment in question

Niche and segments are different. A segment is an artificial division in a group to better understand its behaviors. A niche is a small group with a specific interest that is often overlooked by larger companies.

FOUR BASES OF SEGMENTATION to help understand a population

  • State-of-Being Segmentation
    • Geography
      • Don’t neglect your outer rims!
    • Age
      • Update for hip modern kids!
    • Income & Education
      • Highly correlated….
    • Gender
      • Women can be marketed to as well, and understanding the target is vital for success
    • Sexual Orientation
    • Race and Ethnicity
  • State-of-Mind Segmentation
    • One option is VALS typology
      • Innovators
      • Thinkers
      • Achievers
      • Experiencers
      • Believers
      • Strivers
      • Makers
      • Survivors
    • Probably could use Myers-Briggs or other things also
  • Product Benefits Segmentation
    • The different benefits or focuses of the population
    • Easy for people who are hardcore fans to understand people with a different benefits package
  • Product Usage Segmentation
    • A more tangible expression of hardcore vs avid fans in how they spend their time & money

Integrated Segmentation Strategies & Tactics

Once you know your groups, you can market to them more effectively

The 24:48:48 strategy:

  • Get essential fan data within 24 hours (name, zip code, phone#)
    • Use buying data to calculate lifetime asset value of fan
  • Communicate within 48 hours to establish marketing such as offers for promotions
  • After all contacts, complete followups within another 48 hours to keep active 2-way communication

Chapter 4: Market Research in the Sport Industry

It’s all about how to get dat paper! And by “paper” I mean data, obv…

  • Syndicated Data (Companies that specialize in acquiring this info and retailing it to companies)
    • US Census
      • Available for free!
    • Demographic profiling
      • Surveys that collect data on consumer interests
    • Audience measurement
      • Nielsen, Google Analytics, etc… not broadly available
    • Broadcast Exposure research
      • Repucom has a proprietary measurement of brand screen time
  • Custom Research (getting fresh data on your own)
    • Quantitative Research (#s)
      • Online surveys
      • Intercepts (interviewing in person)
      • Telephone (yikes)
      • Direct Mail
    • Qualitative Research
      • In-Depth Interviews
        • Cost efficiency
        • Deeper insights (due to laddering questions)
      • Focus Groups
        • Work better when homogeneous! Interesting….
      • Ethnography
        • Not popular, probably because of signal-to-noise ratio
      • Other Qualitative Data Sources
        • Market Research Online Community
        • Social Media sites
  • Business-to-Business Research
    • Corporate partners
    • Vendors
    • Premium seat holders

Users of Market Research in Sport and Entertainment (uhh, everyone?)

  • Professional Sports Leagues
    • Able to do research on behalf of all teams and also help maintain stability of the league internally
  • Professional Sports Properties
    • AKA individual teams
  • Sponsors
    • Gotta determine that ROI
    • Risks include trying to save money by comingling brand research with sport consumer research, and by outsourcing the work to the agency of record

Applications of Market Research (case studies)

Research by Milkwaukee Bucks showed their fans had high brand awareness and favorable perception of their sponsor, Potawatomi Bingo Casino

Online survey by Seattle Sounders FC showed a focus on price by fans, limited interet in other attractions, opportunistic use of this knowledge to craft a more appealing cost plan

Las Vegas Motor Speedway surveyed their 18-34 demographic and found largely newer and more casual fans, so attempted to attract more with BOGO and bundling food/drink with the ticket package

St. Louis Cardinals surveyed Facebook and Twitter users and found key differences in use of each platform, able then to tailor to each experience

Performing the right research

  • Be sure you know your question!
    • As a trained scientist I am very comfortable with this bullet point
  • Let your objective define your methodology and never vice versa
  • Plan as much as possible
  • Have a sense of budget before moving forward
  • Search out a research partner, not just a supplier
    • Y’all got any of that market research data?

Chapter 3: Understanding the Sport Consumer

Demographics do very little explaining of sport consumption. Psychographics may be where it’s at, according to this one dude.

In this chapter, the consumer is the paying customer, though the athletes themselves are also technically a different kind of consumer.

Sports form their own culture, and we are socialized (indoctrinated?) through three paths:

  • Behavioral involvement (actually participating)
  • Cognitive involvement (sports media, etc.)
  • Affective involvement (ads, other pathos tools)

Populations of fans should be segmented, at a minimum, into casual and avid fans, so that your data can reflect their needs and investment more accurately.

Environmental factors that can influence fandom:

  • Friends/family (word of mouth, being “born in” a fandom)
  • Cultural Norms and Values (traditions in regions of certain sports being played)
  • Class (money talks)
  • Race and Ethnicity (money gets complicated by racists!)
  • Gender and Sexuality (women sports were popular in the past too!)
  • Culture in the Global Marketplace (bridging cultural divides is important)
  • Market Behavior of Sport Firms (balancing promotion with revenue is a tricky business)
    • CSR (corporate social responsibility) is popular now, more on this in chapter 12

Individual factors that influence someone’s sport identity:

  • Self-concept and the social identity (sport plays a role in the concept of self)
  • Stages in life or family cycle (60% of NFL fans had their fan identity by age 11)
  • Learning (Learn -> feel -> do)
    • Some orgs have tried to increase accessibility to sports by changing up to Feel -> do -> learn or Do -> feel and learn
  • Perception (controlling and being aware of perception are key) Factors include:
    • Facility cleanliness
    • Exposure to violence
    • Waste of time/money
  • Motivation (achievement, skillfulness, fun, community, entertainment, etc)
  • Emotion

Decision making: people decide to try being a sport fan and go through the same sort of decision process they do for anything else. People evaluate their choices post hoc and so sport marketing must determine what decisions they’re making (in real time, if possible) to prevent loss of fandom

This whole chapter was incredibly qualitative, which I suppose is necessary since each sport’s fandom cultures have different appeals that pull in different demographics, but still doesn’t feel too solid. Probably makes more sense when they get applied to specifics in the future chapters.